Isometry in Cycles (Cyclometry?)


(David Rutten) #1

Fun blend of simple geometry and projection versus an advanced render engine.


So this is done completely in Cycles? Not composed of a render and linework in illustrator/photoshop etc?
If so it’s nice for conceptual diagrams.


Cool! Could you elaborate a little bit more about the process?


(David Rutten) #4

Yup, pure Cycles ViewCaptureToClipboard result.

(David Rutten) #5

Groundplane is just diffuse with a single grid cell texture (bitmap, hand drawn in Paint.NET), single HDR environment, and a bunch of CurvePiping for the edges with a pure black material. Nothing fancy, though obviously I did have to figure out which edges should get which thickness manually.

(David Rutten) #6

Oh, and the “ISOMETRY” is a decal.


When will it be available?

(Wim Dekeyser) #8

Cycles is available as a display mode in the RH6 WIP.


Ah, bummer, I thought the thicker “silhouette” edges were something that the display mode figured out… --Mitch

(Nathan 'jesterKing' Letwory) #10

The display mode is called Raytraced.

(David Rutten) #11

Nope… good ol’ fashioned human labour.

Incidentally here’s a screen-cap of the viewport:

(Nathan 'jesterKing' Letwory) #12

What kind of rendering device do you use?

(David Rutten) #13

CPU, I get corrupted display (and sometimes crashes) when I try my AMD.

Device 0: CPU > Intel Core i7-6700K CPU @ 4.00GHz > 0 | False | True | False | CPU
Device 1: OPENCL_AMD Accelerated Parallel Processing_Tonga_01:00.0 > Tonga > 0 | True | True | True | OpenCL

(Nathan 'jesterKing' Letwory) #14

You could try setting environment variable, see

for info.


your rendered view looks nice - would you share the setting? maybe even add this as another option to rhino wip?

(David Rutten) #16

That seems to work, adding the environment variable adds a third ‘device’ to my list, which if I select it is a one-way ticket to hard-crash central, but selecting the ‘old’ AMD device now works. It’s a little bit faster than CPU, not hugely. Is that expected?

I have to say it’s rather nice not having the ventilator kick in right away while using the card.

(David Rutten) #17

It’s standard settings, using one of the standard HDR environment maps.


ok, sorry, don’t get it. do i have to add the HDR somewhere in settings -> view -> display modes -> rendered? or somewhere else?


That’s a labour of love. Looks amazing… I’d have that as a poster or a screen saver, but then I’m old(er) and it brings back memories :smiley:

(Nathan 'jesterKing' Letwory) #20

Render settings panel (the tabs where one can have layer manager, material manager etc), enable Skylighting and either set a custom environment, or let it use the same environment as the background.