When I slide layer transparency to any value greater than zero, all objects on the layer dissappear in all viewport display modes. They appear again when I slide the transparency back to zero (as shown below). I can select the invisible objects with window and crossing. This problem seems to effect all my files. Is this a bug?
I use Rhino 5.0 commercial version (2016-9-13, 64-bit) and Flamingo nXt 5 (2017-2-26).
When I go to Options, OpenGL, and turn off “Use accelerated hardware modes,” checkbox shown below, the transparency bug disappears.
I have updated the drivers, but the transparency bug was not eliminated. When I turn off OpenGL “Use accelerated hardware modes,” checkbox, transparent objects change colors but they remain 100% opaque.
As you can see in the following screenshot, Rhino says that total video memory is only 64 MB. In reality, I have about 2 GB of video memory.
No - all are customized. When I restored default to Rendered display mode, the bug disappeared. When I restored customized Rendered display mode, the bug did NOT return. What does that mean?
I tested the bug on Rhino 32 bit version (5.13.60523.20140, 2016-05-23), in default Rendered display mode. There was no bug, but, as you can see in the following screenshot, the window did not display transparency slider (below reflectivity slider, another bug).