I noticed that my model in rendered view showed a very pixelated/broken surface, when compared to the wireframe view. Is there a problem in the model or could it just be a “glitch” or a rendering issue in the program?
Shaded view shows a little “pixelated” surfaces…You can see that the yellow outline of the surfaces are smoother and the green surfaces does not match with the yellow outline.
So it is just the rendermesh that looks bad, i.e. the render is bad, but the model is good? And what do you mean when the model is far away from the origin?
The original model was in scale 1:1 and I scaled it down to 1:10 000, because I am going to CNC mill the terrain from one piece of wood. And I also changed the units from meters to centimeters, which then Rhino ask if I want to scale the model to the correct size and I think there came up a window with tolerance options but I did not change anything and just went with the default settings.
I extracted the boundary of the lake and trimmed the surfaces again and besides the boundary being a polyline and not a smooth curve it looks fine. It’s not the ideal situation should you want to add a fillet…