I’m afraid this is impossible for more than 20 points (the vertices of an icosahedron).
One way to get a nice symmetrical distribution where the variation in distances to neighbours is quite small is to subdivide an icosahedron and project the vertices onto a sphere.
There are many other options though. Distributing points on a sphere is a surprisingly rich topic. Because perfectly regular arrangements are not possible for arbitrary numbers of points, there are many different quantities which can be optimized for, giving different results - 2 well studied ones are maximising minimum distance between any 2 points(the Tammes problem), minimizing the electrostatic potential energy (the Thomson problem).
See this thread for a bit more on the topic
For an alternative approach, here’s a nice Fibonacci distribution of points on a sphere:
Here’s an example of using electrostatic type repulsion to distribute a large number of points (shown here with 10,000).
This approach can be useful if you require a specific number of points, since with the subdivision method you are limited to the jumps in vertex count between levels of subdivision. repulsion_distribute_sphere.gh (14.3 KB)
Thank you so much Daniel. I just opened the file in the first example, just to see. As I mentioned I have already accomplished the first step, used a different method than you mentioned, though I still give you credit since I used trimesh haha. I oriented a plane at each end point of a line from center to each vertex.
My next challenge is to try to arrange the shapes somehow looking somewhat perpendicular to each other. Sorry, I don’t mean to move the goalpost on you just sharing what I’m up to, and glad if anyone has any suggestions.
BTW, I am fully aware that I can’t get this 90°ish pattern by using 90°, as it’s on a sphere instead of a plane!
On a square grid like this metal pattern you can assign the vertices to 2 different sets so that each one is in a different set from its neighbours. Then you can have these 2 sets perpendicular to each other.
For a triangular grid this is not possible.
It’s just warning you before creating huge numbers of points.
When you put in a level higher than 3, you need to right click the component and select ‘No’ under ‘Dynamic preview’.
The number of points goes up fast though (hence the warning) - level 5 gives you >10k, level 6 gives >40k. So if you put in something like level 20 you can expect things to freeze.