I am trying to make an inflated exoskeleton quite similar to this 3D printing by Daniel Widrig.
I am quite new to Grasshopper and would need your guidance on what components would be the most appropriate to achieve this kind of shape. Specificaly regarding:
the irregular nature of the grid structure (using a Voronoi grid for the moment but looking for a way to deform a regular grid (faces with 4 vertices), like in the picture)
the distribution of protrusions (using 3d noise for the moment)
the inflation of the lattices
On that matter, I have found (browsing the forum) that either Cocoon, Dendro, Exoskeleton or Skeleton Fattener could be useful but after some tests I noticed that:
- Cocoon was too slow (marching cubes algorithm probably not appropriate for this project)
- Dendro didn’t work well (I had issues with some curves)
- Exoskeleton was buggy (not maintained anymore)
As a result I decided to opt for Skeleton Fattener. However I am seeing inconsistencies in the branchings and can’t seem to find a way to get clean and smooth transitions between each segment.
Help !Inflated Exoskeleton.gh (19.0 KB)