Hello Everyone,
I’m trying to use the Inflatables components in flexhopper with no luck.
I’m a newbie in flexhopper would appreciate if someone have a simple working definition using inflatables.
Thanks
diff-arch
(diff-arch)
September 10, 2020, 7:03am
2
Welcome @shoval.omer ,
If you don’t rely on Flexhopper for anything else, I’d suggest you use Kangaroo 2 for your inflation. There are literally hundreds of examples of this in here and the legacy forum:
Here are some of the sexier topics on this:
Hello Everyone,
I am currently working on an architectural project. I am trying to inflate tetrahedron inflatables inside a box and once they are inflated i would like them to pack in the most effiecient way.
I have downloaded a script and tweaked it so that instead of spheres i can inflate tetrahedrons - or practically any mesh i want. However there are a couple issues.
The process takes ages - maybe because the meshes are too heavy?
the meshes start protruding inside each other instead of …
Hi,
I am trying to make an inflated exoskeleton quite similar to this 3D printing by Daniel Widrig.
[image]
I am quite new to Grasshopper and would need your guidance on what components would be the most appropriate to achieve this kind of shape. Specificaly regarding:
the irregular nature of the grid structure (using a Voronoi grid for the moment but looking for a way to deform a regular grid (faces with 4 vertices), like in the picture)
the distribution of protrusions (using 3d noise…
Hi!
so i was wondering if anyone could help me with these two issues, The first is that i cant seem to get a consistent gradient of voronoi cell sizes through the graph mapper, although theres a high possibility im just not using it right. The gradient works quite well until it gets to the far side where it stops increasing in side. Ive uploaded an image of what im trying to achieve.
The second issue im having is that some of these bounded voronoi meshes arent inflating, im quite clueless as t…
Here’s a mesh inflation example using Kangaroo2:
[inflation_mesh]
Some mesh components from Weaverbird are also used.
[17]
Depending on what your end goal is, you might want to introduce some more simulation elements.
A collision plane would be great to introduce some sort of ground condition.
You could also add specific anchor points, where the air structure would be fastened to supports or something else. These could be fixed or movable in only some directions to get maybe more interest…
Hi there!
Ive had some awesome help recently in getting some inflations happening! but with some of the curves that i use as inputs, they seem to sometimes not recognise all of the internal naked points and input them as external naked points, because of this they separate the inflation rather than constrict.
Any help would be much appreciated, thanks!
Cushions multiple.gh (22.3 KB)
[image]
[image]
[image]
If you want to stick with Flexhopper, I have no clue!