Hi
I need to increase the amount for points in the mesh so the distance between the points are shorter.
I know it wont be able to make the mesh smoother/finer. But I need the extra vertex for a cfd simulation.
Can anybody show/tell me how?
Hi
I need to increase the amount for points in the mesh so the distance between the points are shorter.
I know it wont be able to make the mesh smoother/finer. But I need the extra vertex for a cfd simulation.
Can anybody show/tell me how?
Hi @Astrid_Kjærbølling
Use Subdivide
for that. If you are looking to smooth the mesh as well, you need to fire up Grashopper (and make sure to have the Weaverbird plugin installed - I can’t remember if it’s installed as default). You can use the attached little GrasshopperPlayer
file.
_GHP_SubDivide Mesh Cattmull-Clark.gh (6.1 KB)
HTH, Jakob
Great thank you. Is there a way to get more control over the way it subdivides? Like when you reduce a mesh you can reduce by polygons or percentage
Sounds like the native quad and tri remeshers might be relevant. There’s alse the native mesh refine component:
Either way, it’d help if you post some examples of the input and output you’re working with/expecting.
I don’t know if it helps, but SubDivide
supports sub-object selection, so you can select just the area(s) you want to subdivide using Lasso
, SelBrush
, SelectionFilterFaces
and all the other selection tools and filters. It’s not nummerical, but gives you some control over the amount of poly’s. If you need a more specific solution, I’m sure there’s a way to do it in Grasshopper, but the you need to provide more detail.
HTH, Jakob
Arh, what @AndersDeleuran said - didn’t see his post there
Thanks everybody !!!