Increase density on mesh

Is there a way to increase the density of an entire or partial mesh surface?
Something that is similar to Rebuild function I use on Nurbs?


You can subdivide in different ways using the plugin Weaverbird.

// Rolf

Thank you, I’ll look into it

I am using Mac and this plugin work with Windows only, this is what happens when I try to export to stl

the plugin is also available for grasshopper which works on mac either. just don’t install the non grasshopper part, it will throw up an error if left inside

Thank you