Switching account here. Problems with my last one.
@diff-arch Ok I see what your saying. Make2d to simplify it to a projection plane then finding the convex hull. great i think the convex hull will come in handy, i haven’t utilized it before.
i think the best way to explain this is when you are learning how to sketch you simplify objects into easier to draw shapes. like a building becomes a rectangle, or a light bulb becomes a box and a sphere. Then you start to add the details.
End goal would be, to work in the reverse order where it turns the light bulb into a box and a sphere, and then maybe even into a square and a circle while the simplified shapes still retain there relative distance from each other. lightbulb turns into a circle and a sqaure, preferably not on the same plane.
I would like for the script to look at the mesh sphere and notice, “this is a circle in the 2d plane”. then change it into a circle. or look at a person and realize “their head is a circle, their body is a sqaure, their arms are retangles” etc.
as if you took contours of an object, and the resulting crvs where changed into a circle sqaure rectangle or triangle. Whichever one most closely corresponds to the shape of the initial contour crv