I am asking you for help with my school project. I am struggling with mesh modification. Let’s say I have mesh, and I would like to rotate specific faces but keep connected all faces together. Next step will be smoothing. I hope the picture describes everything well. Do you know how to figure out?
Try Rotate3D instead of regular rotation - just a quick help here, hopefully useful. Vase project_EDIT01.gh (31.2 KB)
*it might be equally useful (if you deem it so) to separate via dispatch your 3-sided faces and 4-sided faces so you control their respective centers and axes of rotation more specifically.
Thank you for your tips! It’s my foul I was unclear, I would like to achieve mesh surface without any holes, so definition should work like if you select the face (with gumball) of a mesh and turn it and connection with surrounder faces remain.
I see a couple of new components, and it looks more demanding that I expect. Still, some moments of definition are a bit tricky for me but work as I expected. I have to thank you Kim it’s just great… Thanks for learning material!