Does anyone know how rotate a camera along it’s target axis (e.g. Cplane–>View)? I’ve tried pressing F6 and rotating the camera in the model, but it ended up off by a few degrees - it didn’t look like an accurate way to rotate it.
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Does anyone know how rotate a camera along it’s target axis (e.g. Cplane–>View)? I’ve tried pressing F6 and rotating the camera in the model, but it ended up off by a few degrees - it didn’t look like an accurate way to rotate it.
Hi Daniel - off hand I do not see a way to do this conveniently from any view in plain Rhino. I can make you something in Python I think.
@Daniel_Krajnik - see if this does the right thing -
FlipCamera.py (216 Bytes)
To use the Python script use RunPythonScript
, or a macro:
_-RunPythonScript "Full path to py file inside double-quotes"
-Pascal
@pascal thank you, if you could that would be tremendously helpful. I’m setting up sections and I couldn’t find a way to flip them other than SetView
—>CPlane
—>and setting an opposite view, which also requires resetting positon, scale, CPlane each time etc.
It works! Amazing, thank you - that was incredibly fast.
One, very minor issue I’ve found is that the camera didn’t stay on the same height, please see the dashed line at the bottom showing the 0 site level. But that’s an easy fix here really.
Before flipping:
After flipping:
hmmm - I’ll poke at it… you are using this in a parallel view, correct?
-Pascal
Yes, that’s correct. Please don’t feel necessitated to solve this, it has been already a tremendous help!
Hi Daniel - I do not see that here so far - if you like, send me an example and maybe I can figure it out.
-Pascal
Sure, I’ll send it within an hour or so.
Please see the .3dm file below. Shows the same (very minor) issue with the heights of the flipped cameras.
@Daniel_Krajnik - it looks like your camera is not exactly horizontal -
-Pascal
Of course, that explains it
Thanks again!
@pascal this should be a separate question, but I just discovered that moving these handles in the detail view rotates the view instead of panning it - do you know if there is any way to stop this behaviour? That’s why the view I’ve sent wasn’t parallel.
I think that it’s one of those tricky problems to find only until it’s too late…
EDIT: I’ve opened a separate thread for this issue: Make Camera Target follow Camera Position in Parallel Mode Detail View
I’ve done a few more tests and it seems to me that even though cameras’ target/position changes, the Parallel views in Rhino are still parallel - however when running FlipCamera.py script, which I saw calculates new vector based on these camera target/position values, it arrives at a non-parallel view.
Hi Daniel - not seeing this so far here…
-Pascal
Please see the sample file and screenshot below to illustrate an extreme case:
Flip-sample-distortion-test.3dm (149.3 KB)
To replicate:
Rhino 8 WIP (8.0.22291.12305, 2022-10-18)
I see - stretching the detail skews the frustum -
I’ll see if I can take that into account…
-Pascal
Thanks, it seems like a complex task, so I’m also okay if it’s just not possible this time.