Rotate + Orient Camera around / to CPlane / Z-Axis

I’ve only just discovered the ‘Rotate around CPlane Z-axis’ Option in the Rhino Options > View settings. Which is great - however it seems to be rather pointless (confusing) unless the Perspective Camera is shifted / rotated to be oriented to the CPlane as well. The only way I can find to do this currently is to ‘OrientCameraToSrf’…? But that requireds me to build a surface on each CPlane and then set that everytime I change the CPlane. Can we not have an ‘OrientCameraToCPlane’ Command - or better yet - build it into the ‘Rotate around CPlane Z-axis’ option in the Rhino Options > View settings?

Hi Paul - SetView > CPlane > Top followed by TiltView will probably get what you need, if I understand, which I may not…

'_SetView _CPlane _Top _TiltView

-Pascal

Brilliant - Thanks Pascal - That’s exactly what I was after!

Hi Pascal,

Using the ‘Rotate around CPlane Z-axis’ Option in the Rhino Options > View settings as well as “_SetView _CPlane _Top” seems to get me 95% of the way there. But it leaves the camera in a Top Down view angle - which of course you can rotate - however it’d be so much more useful if it put the camera in a default Perspective 3-Quarter angle.

It would be perfect if a ‘_SetView _CPlane _Perspective’ option existed however the ‘_Perspective’ option is only available in the ‘_SetView _World’ branch of the command…

I’ve played around with the ‘_TiltView’ Command, but can’t seem to get it to do anything useful towards my goal.

The macro I’m currently using looks like this:
'_SetMaximizedViewport Perspective _SetView _Cplane _Top _Zoom _Extents

Is there anything I could add to this get a default 3-quarter camera view angle?