Hi everyone, am quite new to GH and been figuring out the software for quite sometime. There’s something i wish to achieve but cant find enough references that enable me to stitch up.
First image shows the effect i wanted. Ripple effect with dissolving ends
Second image shows the addition elements i hope for:
A: it falls on a 3D surface within edges cropped from other 3D data
B: Ripple effect slowly fade off on one of the end
C: Distance of ripple can be distribute consistently on 3D surface and able to use graph map to adjust its distribution.
Thanks @IVELIN.PEYCHEV ! Its indeed the effect but hope that the ripples can fall on a random 3D surfacing.
I’ve added a third image on the start of thread, showing an array path that is consistently spread along a selected surface.
I figured that d best result i could achieve is to create path as of the array shown so able to control the path flow smoothly. Then using off sets and loft to create the ripples.
But i am stuck on the very first step.
Is how could i create array path on a 3 dimension surface, that is spread consistent distant on the profile of the surface.