Hi everyone, am quite new to GH and been figuring out the software for quite sometime. There’s something i wish to achieve but cant find enough references that enable me to stitch up.
First image shows the effect i wanted. Ripple effect with dissolving ends
Second image shows the addition elements i hope for:
A: it falls on a 3D surface within edges cropped from other 3D data
B: Ripple effect slowly fade off on one of the end
C: Distance of ripple can be distribute consistently on 3D surface and able to use graph map to adjust its distribution.
Hope anyone have the experience can help or refer me to any useful resources.