Hi - I think I’m missing something basic here, but I can’t work out what. Hopefully someone can point me in the right direction:
- I have a closed mesh (a polygon .ply import from a fluid dynamics model).
- In shaded view you can see how the polygon surfaces colours transition from one to another
- These colours are maintained in viewport render view
- However, when I try a raytrace render, the material takes over (in this case the default material so it renders grey)
Can anyone tell me how to raytrace render the original colours from the imported mesh?
Many thanks,
Dan