I’m very impressed with the responsiveness of the Raytraced viewport now! Using (I presume) OpenGL rendering while you are panning/rotating and then drawing the Cycles render over that is just genius!
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Thanks, I am glad you like that. It is indeed OpenGL first, then Raytraced gets blended over that. You can tweak the fade in speed by setting the FadeInMs to something lower (in Options \ Advanced).
8 posts were split to a new topic: Raytraced viewport rotation shows bg color