How to orient a box morph?
Somehow my box morph is rotated.
Module 01.gh (21.3 KB)
You should flip the U direction of twisted box. Or use another bounding box maybe?
Module 01_re.gh (30.7 KB)Thank you
As HS_Kim said, you could use another bounding box. The relationship of bounding box to twisted box is important and twisted boxes take the orientation literally. For instance if I turn your geometry upward and use the bounding box component to make a bounding box then it is correct. So for any twisted box in the future so you know it is always a mater of adjusting either - the geometry, the bounding box, or the twisted box.