Hi,
I’ve been trying to figure out how to get these nodes smooth with proper curvature. I somehow solved it with patch/network surface by dividing them into segments. But the curvature doesn’t seem to match with the pipes. How do i get it as one surface? Is there any plugin to do this?
You may have a better chance to get a smooth surface if you cut back the edges of the middle patch (you can also split the remaining patch into six four-sided surfaces, although thats a lot of work…):
I fear to give you my definition because it is not very reliable and not smooth enough but you will get construction curves. See YANG
WITHOUT ANY GARANTY
This project was interesting but as it is useless for me I stopped it years ago, as the source are open, if someone is willing to further develop it go. I think some of the logic to make the transitions are good. The bounding cone is interesting (I never see it elsewhere) …
Yes. Patch will work. But the thing is, i wanted to get it as one surface, like what Laurent has posted here. I guess it might be difficult to do manually.