Hi guys,
I’m trying to generate a smooth surface from a Mesh,but I can’t find way to do this.
Can I do this with some grasshopper functions or in python script?
You can try Rhino SubD for this, or:
-
If what you want is just a smooth surface without subdivision, Weld vertices so that the vertex normal direction is averaged throughout the whole vertices.
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U can download Weaverbird for grasshopper and apply subdivision to make it even smoother.
Note that your topology consists of triangles which is a very bad topology for subdivision.
Quads are more predictable when using subdivision.
Hello - try Patch
with the mesh as input.
-Pascal
Thanks,Pascal
I’ll try it
Hello - Use DupBorder
first, on the mesh and include this curve in the input to Patch
, I think the results are closer to the mesh , and it should trim the perimeter.
-Pascal
That’s a lot help.
It works fine in my project!
Really thank for your help!