as you see here, the meshes are not crisp and clear but contain probably maps, is there a way to see only the mesh. thank you!
Hi @hannesgrebin, can you post the mesh ?
To get rid of texture maps, you would have to remove them through the material. To get rid of mesh vertex colors, you can do this using the command _RebuildMesh
using PreserveVertexColors=No
.
_
c.
Why do you think the mesh has a map? it looks like the default shading of a welded mesh to me. If you are just looking for flat shading try the “FlatShade” command, or unweld your mesh
@clement & @andheum so there are vertex maps as in Keyshot they are rendered smooth and not crisp as intended, but like the Flatshade option which i forgot to see the bare polys while editing. I used to convert into Nurbs before exporting which gets also rid of maps. Thank you both very much! H
3DS Max has “Smoothing groups” that are used to set which mesh faces will receive the same smooth shading and which will be separated into another smoothing group. If every face is given its own smoothing group which is different than the adjacent faces, then the whole model will be flat shaded. The whole process to make these changes is very convenient in 3DS Max, but, sadly, Rhino does not offer the same functionality. At least not in the same user-friendly way.