as you see here, the meshes are not crisp and clear but contain probably maps, is there a way to see only the mesh. thank you!
Hi @hannesgrebin, can you post the mesh ?
To get rid of texture maps, you would have to remove them through the material. To get rid of mesh vertex colors, you can do this using the command _RebuildMesh
using PreserveVertexColors=No
.
_
c.
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Why do you think the mesh has a map? it looks like the default shading of a welded mesh to me. If you are just looking for flat shading try the “FlatShade” command, or unweld your mesh
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