Hello everyone,
I am currently working on a project to create “growing clothing” using the Anemone plugin. The definition uses Newton’s First and Second Laws to simulate the growth of curves.
As a Grasshopper beginner, I built most of this logic by following YouTube tutorials, but I have hit a wall and would appreciate some guidance.
The growth starts from the waist. My goal is to design a dress (although the mannequin in the file is male for now). The current Anemone loop consists of complex vector calculations.
My main question is: How can I control the overall silhouette of these growing curves?
I want to achieve the following controls:
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Collision Avoidance: The curves must not penetrate the human body mesh.
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Shape Control: I want to guide the growth into specific shapes, such as an hourglass (cinched waist), a straight column, or a wide-spreading skirt.
Since I am a beginner, I am finding it very difficult to control the global direction of the vectors to achieve these forms.
Any advice, keywords, or simple examples from the experts here would be greatly appreciated.
I have attached the Grasshopper file which includes the mesh mannequin.
Thank you in advance!
Anemone_growth.gh (905.2 KB)
