I am currently studying the Anemone plugin for Grasshopper.
I came across this YouTube video and found the logic very fascinating
I am trying to recreate this effect, but I am having trouble understanding how to set up the loop logic properly to achieve this result.
Could anyone give me some pointers or a simple example definition of how this works? I’m particularly interested in how the geometry updates in each iteration.
I don’t have very helpful info but I can give you some context
the video is from Jan Pernecky, I remember his name well because he is one of the founders of ReseArch group, which was producing awesome GH webinars
one of those webinars could last like 3 hours, but gave you food for your brain for MONTHS, and is one of the first online resources I paid for
in the video it looks like the vase geometry was there since the beginning, and what is shown is the trail of some walkers crawling on the surface of the vase geometry itself
Jan Pernecky is indeed the creator of the plugin BOID Library in 2014, and that date is very much compatible with the date of the video (11 years ago) so you might be looking at an implementation of that logic (which is basically a set of points being iteratively independently moved by a vector, vector which is the sum of many vectors each of which defines a particular behavior/logic, usually in relation to the other points moving with it, like repulsion, attraction, avoidance ecc etc)