currently, I am working on the brick wall design, though
the bricks are too many.
when I bake the brick boxes, they are baked as polysurface.
the prob. is they are too many, so it is quite slow in render view or shade mode.
my solution is use “mesh” command to convert the polysurface boxes to mesh. and join together.
I wonder it is possible to bake them as a joined mesh???
I agree with @Baris. Working with mesh boxes, as bricks, from the get-go should be much more efficient for this many instances. I wouldn’t combine the individual bricks though. It doesn’t make much sense, since you’re doing a model of a brick wall with individual modules, and geometrically speaking, combining doesn’t make a lighter, more efficient mesh.
If you want to have the bricks in a collection, simply group them in Rhino or keep them on a separate layer.