Im trying to create a wall out of the bricks shown in the file, however, due to the number of tubes present in a single brick the file is become very difficult to work with and is lagging. Is there a way to reduce the lag?
Unfortunately, even after converting them to blocks the file is still slowing down. Im building up quite a large wall with it and i believe the file is slowing due to the number of tubes in each block. Is there another way to reduce the file size and stop the workspace from slowing down so much?
It depends on what you are trying to achieve.
If you have a very large wall, you won’t be able to see details on each individual brick. You might therefore consider to use a simplified version of the brick to build the wall.
Something else you could try is to mesh one brick and use that mesh to build the wall. Then join all (disjoint) meshes into one. That way, the overhead will be much lower.
Your “update 2” file performs rather well here on my PC (Windows). So, if that is the file that you are working with and giving you problems, it might also be worth looking into updating your hardware.