I’m on a Rhino V7 and have the Keyshot 9.3 trial installed w/ plugin on PC. Although I am restricted in many ways with the trial, but I incredibly impressed by Keyshot itself and am interested in purchasing, but it’s a high price point and I want to know for sure that the workflow with Rhino is great.
I love the quick Rhino buttons for (1) sending a scene to Keyshot, and (2) updating an instance. It’s nice for me to constantly check new details as I add them in a better rendering setting.
However, because I cannot save my Keyshot files, it’s all temporary and I can’t test the integration beyond this basic pattern.
In the full version, how seamless/tight is the integration?
What I’d hope for is a 1:1 at all times between Rhino/Keyshot, so that I could work on a 3D model over the course of several weeks, and have an equivalent Keyshot file at all times so I could occasionally focus on lighting/materials.
Is that possible right now? How does it work in practice, and when/where might edits in Rhino “break” what’s going on in Keyshot?
Let’s say I designed 40% of a motorcycle. I decide to start exploring it in Keyshot and I build out my lights, build some materials, etc. I spend several days on it.
I then return to Rhino and start building more parts. Perhaps I even make edits to other parts of the model I already created.
Is there risk of this blowing away all of the light/material work from the Keyshot file? That’s the major concern. I’m wondering if ultimately you can only do significant work in Keyshot AFTER you’ve finished using Rhino, or if you can safely move back and forth between the two over time.