I am trying to create a lasercut geometry. While this is going fine, I need some more information on my 3D model, before I am able to assemble the geometry.
As you can see, my nested geometry has numbers indicating the different triangles on the model. But I have no way to know which triangle is which, until I transform the numbers onto the 3d model itself. Is there anyway to do this in OpenNest?
You can apply your text tags to your original surfaces before you start packing, then orient them with the Transform outputs from the OpenNest components.