I’m currently going through a painful process using Revit, Formit, Sketchup to get our Architectural Revit models to be a solid model inside and out and then send to our Bambu printer. I’m wondering if Rhino is able to do the same process but easier, faster and produce a nicer model. If it can be done I am interested in know how do I do this. If someone is able to help me that would be really awesome!
I’ve tried that and tried adjusting the settings to the ones you have shown in your post and it really doesn’t work out for me. Maybe I’m doing something wrong. It isn’t nearly as crisp as what you’re showing.
Keep reducing the target edge length in small steps. It will get crisper, but the mesh will get more dense and it will take longer, so go down in small steps. It might take like a minute or 2 once you get down to really fine detail depending on your hardware, but usually slicers don’t mind very high res meshes. Also set the optimization quite high since you have so many flat surfaces.
So I think I was able to make it work! Some few minor issues but nothing I’m going to concern myself with. I did have some questions about modeling within Rhino, not sure if I should ask them here or start a new thread but I will show you another image and see if anyone is able to help. I was able to draw what I needed but it seemed like a long weird way of getting to the final product.
The original model does not have a flat bottom to it since the topography model that’s in there is just a mesh of the changes in elevations but I need it to be a solid and to close off the bottom of the model. As you can see in the photo I was able to achieve it but my process was long and cumbersome. my process was to draw vertical lines from all the vertices at the outer topo design, then drew perpendicular lines so it’s all at the same elevation. I thought that it would work like SketchUp and close faces but that wasn’t the case, so I then had to trace all the lines with the mesh tool to create the base. Didn’t really like that method and seemed like a really weird way to do it.
Also after all is said and done I’d like to convert everything from a mesh to a solid if possible so I could use some solid features.
I have a separate project I was hoping to discuss with someone as well where I need to isolate all exterior facade pieces and create all individual models, I’ve noticed in Revit those pieces currently overlap each other and so I need to make them solids where when they overlap I can then use a split/cut function to eliminate a section where the pieces are trying to share the same space. This one seems like a lot of work and involvement so hoping to have a one on one conversation if possible.
Thank you again everyone for all your help so far! This community has been great and super helpful!