How can I break a flat object or sphere in a grasshopper?
Vornoi 2D + Kangaroo 2 (for bullet physics)!
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I think the hardest part here is designing a reasonable crack pattern.
The ‘Voronoi Groups’ component seems suitable here
Then have them move away and apart from the impact point, plus some rotation, with a falloff based on distance and a bit of randomness:
shatter_glass.gh (26.6 KB)
(bit of a mess, can probably be done more simply)
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