pardon me
but I didn’t understand it very well
don’t you have to type numeric values?
do you have manual with images?
pardon me
but I didn’t understand it very well
don’t you have to type numeric values?
do you have manual with images?
your camera shift plugin is not the same as the blender feature, am I right?
@Gijs Thank you for the update, Gijs.
Only one problem - I get error messages. I tested it at Rhino 6 and 7 and it works at Rhino 6, but not at Rhino 7.
It should have nothing to do with the update I made, because that part of the code has been left unaltered. In fact here it works in Rhino 7. What V-Ray version do you run in 7?
I think you have your render engine not set to V-Ray but cycles
Oh, right, I have overseen that I disabled V-Ray for my Bongo 3 project. Thank you for point it out.
The script is changing the camera in vertical direction too. Could this not be untouched?
no it doesn’t work. You can check for yourself by commenting out the code that levels the camera. In the end when you are using horizontal shift, you want the camera to be level otherwise it doesn’t look good anyways. I tried doing this by running the horizontal shift and vertical shift, but even then it gives weird results: the image gets a sheared transformation.
Interesting, good to know.