Holomark 2 Released!

unhandled

#553

i have Vray 20024932 x64 and Rhino 5 SR11 (5.11.50226.17195) x64, is there any way to fix it?


#554

i installed vray sp2 and my score up to 47000, thanks!


#555

Ah, great that you found it and that if fixed it!
:thumbsup:


#556

ok i got rid of my k420 card and installed a gtx960 4g. much better with this. looks like my cpu is the bottle neck now.


#557

Not bad for an rather old-ish office PC! :stuck_out_tongue_winking_eye:

/\ Matthijs


#558

Can anyone explain this massive difference in results from 5 repetitive tests on a MacBookPro without doing any alterations in Rhino properties?
A doubling of the score without doing any adjustments is quite fantastic…
Have anyone else made similar experiences?


#559

GPU_01 and CPU_04are the score that really stands out, so it can be due to a background process that ran. On your top score GPU_01 hit 900 fps and that requires the full attention of the CPU core. Thanks for posting it, I’ll see if I can fix something for Holomark3.


#560

Here are my results :smile:

Holomark 2 v2,2,03

Total Score: 30676
Total Runtime: 182.14 sec

GPU scores: 20380
GPU_01 - 350.90 fps - Cube 4 tests
GPU_02 - 25.20 fps - UDT Shape
GPU_03 - 73.50 fps - Wireframe
GPU_04 - 44.20 fps - Shaded
GPU_05 - 29.70 fps - Rendered
GPU_06 - 28.70 fps - Block Rendered
GPU_07 - 16 units Nurbs @ 5 fps in Wireframe
GPU_08 - 10 units Nurbs @ 5 fps in Shaded
GPU_09 - 24 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 63.30 fps - RenderMesh Render
GPU_11 - 243.90 fps - RenderMesh RenderSpeed
GPU_12 - 59.20 fps - JoinedMesh Render
GPU_13 - 370.40 fps - JoinedMesh RenderSpeed
GPU_14 - 5 units mesh @ 15 fps in Shaded
GPU_15 - 5 units mesh @ 15 fps in Render
GPU_16 - 60 units mesh @ 15 fps in RenderSpeed
GPU_17 - 27.00 fps - mesh in Rendered Studio
GPU_18 - 9.20 fps - Nurbs in Rendered Studio
GPU_19 - 20.40 fps - Block Illustration
GPU_20 - 47.60 fps - 2D single
GPU_21 - 5.70 fps - 2D massive (20x)

CPU scores: 10296
CPU_01 - 11.28 sec - Booleans and Contours
CPU_02 - 7.56 sec - Twist and Taper (UDT)
CPU_03 - 4.62 sec - Meshing Mini
CPU_04 - 0.04 sec - Extract Render Mesh
CPU_05 - 0.05 sec - Join Render Mesh
CPU_06 - 17.18 sec - Reduce Mesh
CPU_07 - 2.05 sec - Calculating Technical display
CPU_08 - 5.78 sec - Making Silhouettes

To Be Filled By O.E.M.
To Be Filled By O.E.M.

AMD FirePro V4900 (ATI FireGL) - 1024.0 MB
DriverVersion: 8.982.8.3000

Intel® Xeon® CPU E3-1240 V2 @ 3.40GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 3.4 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 7 Professional

  • Service Pack 1 - 64 bit

Rhino 5 sr 11 64 bit


#561

my score… anyone knows why i have 4GB instead of 8GB of video memory?
any hint to improve the performance?


#562

Newest NIVIDA Drivers
Newest VRay
CPUz @ 4.2GHz

NVIDIA Control Panel at Quality:

NVIDIA Control Panel at Performance
GPU OC - 1487core 7908mem:

VERIFY Overclock:

What I upgraded from:

Before I upgraded the GPU my CPU was on the same overclock, and registered correctly, with new GPU Holomark2 shows MaxClockSpeed @ 3.5 GHz, CPUz shows @ 4.2 GHz


#563

Hey Holo,
Thanks for doing this.
Pete


#564

Hi Pete, you are welcome!
One question: Are you running in Quality or Performance mode (driver setting), see neobounds post just above, it won’t affect the overall Nurbs handling, but can increase the mesh handling.


#565

Here’s my score for a HP Z440 quad

ro K4200


#566

Holo, never thought to check. The prior score was using the quality setting. Her she is using the performance setting. Seems like a huge gain. But there really is a noticeable degradation in quality as a trade-off.


#567

My score


#568

Evaluating Rhino on my laptop, interesting using or not my eGPU setup with Radeon HD7950Boost, next scores without and with eGPU



#569

For all of you considering buying a macbookpro. This is last years hardware (mid 2014) with the last nvidia grafics card.
I run the laptop with a thunderbolt display (as only monitor, laptop is off) and I am quite happy with it running rhino and other applications.
Looking forward to Windows10, when I feel save to use it next year :wink:

picture is crap, so here the textfile:

Holomark 2 v2,2,03

Total Score: 36274
Total Runtime: 137.3 sec

GPU scores: 20280
GPU_01 - 645.20 fps - Cube 4 tests
GPU_02 - 52.10 fps - UDT Shape
GPU_03 - 95.20 fps - Wireframe
GPU_04 - 57.80 fps - Shaded
GPU_05 - 31.90 fps - Rendered
GPU_06 - 30.90 fps - Block Rendered
GPU_07 - 21 units Nurbs @ 5 fps in Wireframe
GPU_08 - 13 units Nurbs @ 5 fps in Shaded
GPU_09 - 27 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 92.60 fps - RenderMesh Render
GPU_11 - 84.00 fps - RenderMesh RenderSpeed
GPU_12 - 46.30 fps - JoinedMesh Render
GPU_13 - 69.00 fps - JoinedMesh RenderSpeed
GPU_14 - 3 units mesh @ 15 fps in Shaded
GPU_15 - 3 units mesh @ 15 fps in Render
GPU_16 - 8 units mesh @ 15 fps in RenderSpeed
GPU_17 - 43.30 fps - mesh in Rendered Studio
GPU_18 - 10.70 fps - Nurbs in Rendered Studio
GPU_19 - 30.20 fps - Block Illustration
GPU_20 - 92.60 fps - 2D single
GPU_21 - 8.60 fps - 2D massive (20x)

CPU scores: 15994
CPU_01 - 8.70 sec - Booleans and Contours
CPU_02 - 1.11 sec - Twist and Taper (UDT)
CPU_03 - 3.85 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.05 sec - Join Render Mesh
CPU_06 - 12.92 sec - Reduce Mesh
CPU_07 - 1.55 sec - Calculating Technical display
CPU_08 - 3.05 sec - Making Silhouettes

Apple Inc.
MacBookPro11,3

NVIDIA GeForce GT 750M - 2048.0 MB
DriverVersion: 9.18.13.3228

Intel® Core™ i7-4870HQ CPU @ 2.50GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 2.5 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 8.1

  • None - 64-Bit

Rhino 5 sr 12 64 bit


#570

Hello, we just upgraded systems. Tested Holomark and are getting this score up from about 25,000 previously. BUT, I wonder why I get a LOWER SCORE (!) when I run it on performance?!

Quality:

Performance:


#571

Been using older pc. holomark2 score 14k. new pc on a budget< $2000.
here are the numbers.
old pc

old system holo.txt (1.9 KB)

new pc

holo11.txt (1.9 KB)


#572

Holomark 2 v2,2,03

Total Score: 14093
Total Runtime: 255.89 sec

GPU scores: 4360
GPU_01 - 144.90 fps - Cube 4 tests
GPU_02 - 7.70 fps - UDT Shape
GPU_03 - 26.80 fps - Wireframe
GPU_04 - 5.60 fps - Shaded
GPU_05 - 9.70 fps - Rendered
GPU_06 - 9.90 fps - Block Rendered
GPU_07 - 8 units Nurbs @ 5 fps in Wireframe
GPU_08 - 2 units Nurbs @ 5 fps in Shaded
GPU_09 - 3 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 11.80 fps - RenderMesh Render
GPU_11 - 12.90 fps - RenderMesh RenderSpeed
GPU_12 - 12.40 fps - JoinedMesh Render
GPU_13 - 12.40 fps - JoinedMesh RenderSpeed
GPU_14 - 1 units mesh @ 15 fps in Shaded
GPU_15 - 1 units mesh @ 15 fps in Render
GPU_16 - 1 units mesh @ 15 fps in RenderSpeed
GPU_17 - 10.40 fps - mesh in Rendered Studio
GPU_18 - 3.70 fps - Nurbs in Rendered Studio
GPU_19 - 6.30 fps - Block Illustration
GPU_20 - 22.50 fps - 2D single
GPU_21 - 3.80 fps - 2D massive (20x)

CPU scores: 9733
CPU_01 - 14.84 sec - Booleans and Contours
CPU_02 - 2.28 sec - Twist and Taper (UDT)
CPU_03 - 5.79 sec - Meshing Mini
CPU_04 - 0.05 sec - Extract Render Mesh
CPU_05 - 0.09 sec - Join Render Mesh
CPU_06 - 20.61 sec - Reduce Mesh
CPU_07 - 2.81 sec - Calculating Technical display
CPU_08 - 4.90 sec - Making Silhouettes

Hewlett-Packard
p6670t

Intel® HD Graphics - 1756.0 MB
DriverVersion: 8.15.10.2119

Intel® Core™ i3 CPU 540 @ 3.07GHz
NumberOfCores: 2 NumberOfLogicalProcessors: 4
MaxClockSpeed: 3.07 GHz

TotalPhysicalMemory: 4.0 GB

Microsoft Windows 7 Home Premium

  • Service Pack 1 - 64-bit

Rhino 5 sr 12 64 bit

new pc

Holomark 2 v2,2,03

Total Score: 85848
Total Runtime: 343.83 sec

GPU scores: 65960
GPU_01 - 2000.00 fps - Cube 4 tests
GPU_02 - 50.50 fps - UDT Shape
GPU_03 - 119.00 fps - Wireframe
GPU_04 - 71.90 fps - Shaded
GPU_05 - 42.00 fps - Rendered
GPU_06 - 41.00 fps - Block Rendered
GPU_07 - 25 units Nurbs @ 5 fps in Wireframe
GPU_08 - 15 units Nurbs @ 5 fps in Shaded
GPU_09 - 48 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 125.00 fps - RenderMesh Render
GPU_11 - 625.00 fps - RenderMesh RenderSpeed
GPU_12 - 212.80 fps - JoinedMesh Render
GPU_13 - 625.00 fps - JoinedMesh RenderSpeed
GPU_14 - 8 units mesh @ 15 fps in Shaded
GPU_15 - 9 units mesh @ 15 fps in Render
GPU_16 - 758 units mesh @ 15 fps in RenderSpeed
GPU_17 - 113.60 fps - mesh in Rendered Studio
GPU_18 - 15.10 fps - Nurbs in Rendered Studio
GPU_19 - 36.40 fps - Block Illustration
GPU_20 - 80.00 fps - 2D single
GPU_21 - 8.90 fps - 2D massive (20x)

CPU scores: 19888
CPU_01 - 7.30 sec - Booleans and Contours
CPU_02 - 0.95 sec - Twist and Taper (UDT)
CPU_03 - 3.25 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 9.87 sec - Reduce Mesh
CPU_07 - 1.19 sec - Calculating Technical display
CPU_08 - 2.53 sec - Making Silhouettes

MSI
MS-7888

NVIDIA GeForce GTX 980 Ti - 4095.0 MB
DriverVersion: 10.18.13.5582

Intel® Core™ i7-4790K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.0 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Home

  • None - 64-bit

Rhino 5 sr 12 64 bit