i have Vray 20024932 x64 and Rhino 5 SR11 (5.11.50226.17195) x64, is there any way to fix it?
i installed vray sp2 and my score up to 47000, thanks!
Ah, great that you found it and that if fixed it!
ok i got rid of my k420 card and installed a gtx960 4g. much better with this. looks like my cpu is the bottle neck now.
Can anyone explain this massive difference in results from 5 repetitive tests on a MacBookPro without doing any alterations in Rhino properties?
A doubling of the score without doing any adjustments is quite fantastic…
Have anyone else made similar experiences?
GPU_01 and CPU_04are the score that really stands out, so it can be due to a background process that ran. On your top score GPU_01 hit 900 fps and that requires the full attention of the CPU core. Thanks for posting it, I’ll see if I can fix something for Holomark3.
Here are my results
Holomark 2 v2,2,03
Total Score: 30676
Total Runtime: 182.14 sec
GPU scores: 20380
GPU_01 - 350.90 fps - Cube 4 tests
GPU_02 - 25.20 fps - UDT Shape
GPU_03 - 73.50 fps - Wireframe
GPU_04 - 44.20 fps - Shaded
GPU_05 - 29.70 fps - Rendered
GPU_06 - 28.70 fps - Block Rendered
GPU_07 - 16 units Nurbs @ 5 fps in Wireframe
GPU_08 - 10 units Nurbs @ 5 fps in Shaded
GPU_09 - 24 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 63.30 fps - RenderMesh Render
GPU_11 - 243.90 fps - RenderMesh RenderSpeed
GPU_12 - 59.20 fps - JoinedMesh Render
GPU_13 - 370.40 fps - JoinedMesh RenderSpeed
GPU_14 - 5 units mesh @ 15 fps in Shaded
GPU_15 - 5 units mesh @ 15 fps in Render
GPU_16 - 60 units mesh @ 15 fps in RenderSpeed
GPU_17 - 27.00 fps - mesh in Rendered Studio
GPU_18 - 9.20 fps - Nurbs in Rendered Studio
GPU_19 - 20.40 fps - Block Illustration
GPU_20 - 47.60 fps - 2D single
GPU_21 - 5.70 fps - 2D massive (20x)
CPU scores: 10296
CPU_01 - 11.28 sec - Booleans and Contours
CPU_02 - 7.56 sec - Twist and Taper (UDT)
CPU_03 - 4.62 sec - Meshing Mini
CPU_04 - 0.04 sec - Extract Render Mesh
CPU_05 - 0.05 sec - Join Render Mesh
CPU_06 - 17.18 sec - Reduce Mesh
CPU_07 - 2.05 sec - Calculating Technical display
CPU_08 - 5.78 sec - Making Silhouettes
To Be Filled By O.E.M.
To Be Filled By O.E.M.
AMD FirePro V4900 (ATI FireGL) - 1024.0 MB
DriverVersion: 8.982.8.3000
Intel(R) Xeon(R) CPU E3-1240 V2 @ 3.40GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 3.4 GHz
TotalPhysicalMemory: 32.0 GB
Microsoft Windows 7 Professional
- Service Pack 1 - 64 bit
Rhino 5 sr 11 64 bit
my score… anyone knows why i have 4GB instead of 8GB of video memory?
any hint to improve the performance?
Newest NIVIDA Drivers
Newest VRay
CPUz @ 4.2GHz
NVIDIA Control Panel at Quality:
NVIDIA Control Panel at Performance
GPU OC - 1487core 7908mem:
VERIFY Overclock:
What I upgraded from:
Before I upgraded the GPU my CPU was on the same overclock, and registered correctly, with new GPU Holomark2 shows MaxClockSpeed @ 3.5 GHz, CPUz shows @ 4.2 GHz
Hi Pete, you are welcome!
One question: Are you running in Quality or Performance mode (driver setting), see neobounds post just above, it won’t affect the overall Nurbs handling, but can increase the mesh handling.
Here’s my score for a HP Z440 quad ro K4200
Holo, never thought to check. The prior score was using the quality setting. Her she is using the performance setting. Seems like a huge gain. But there really is a noticeable degradation in quality as a trade-off.
My score
Evaluating Rhino on my laptop, interesting using or not my eGPU setup with Radeon HD7950Boost, next scores without and with eGPU
For all of you considering buying a macbookpro. This is last years hardware (mid 2014) with the last nvidia grafics card.
I run the laptop with a thunderbolt display (as only monitor, laptop is off) and I am quite happy with it running rhino and other applications.
Looking forward to Windows10, when I feel save to use it next year
picture is crap, so here the textfile:
Holomark 2 v2,2,03
Total Score: 36274
Total Runtime: 137.3 sec
GPU scores: 20280
GPU_01 - 645.20 fps - Cube 4 tests
GPU_02 - 52.10 fps - UDT Shape
GPU_03 - 95.20 fps - Wireframe
GPU_04 - 57.80 fps - Shaded
GPU_05 - 31.90 fps - Rendered
GPU_06 - 30.90 fps - Block Rendered
GPU_07 - 21 units Nurbs @ 5 fps in Wireframe
GPU_08 - 13 units Nurbs @ 5 fps in Shaded
GPU_09 - 27 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 92.60 fps - RenderMesh Render
GPU_11 - 84.00 fps - RenderMesh RenderSpeed
GPU_12 - 46.30 fps - JoinedMesh Render
GPU_13 - 69.00 fps - JoinedMesh RenderSpeed
GPU_14 - 3 units mesh @ 15 fps in Shaded
GPU_15 - 3 units mesh @ 15 fps in Render
GPU_16 - 8 units mesh @ 15 fps in RenderSpeed
GPU_17 - 43.30 fps - mesh in Rendered Studio
GPU_18 - 10.70 fps - Nurbs in Rendered Studio
GPU_19 - 30.20 fps - Block Illustration
GPU_20 - 92.60 fps - 2D single
GPU_21 - 8.60 fps - 2D massive (20x)
CPU scores: 15994
CPU_01 - 8.70 sec - Booleans and Contours
CPU_02 - 1.11 sec - Twist and Taper (UDT)
CPU_03 - 3.85 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.05 sec - Join Render Mesh
CPU_06 - 12.92 sec - Reduce Mesh
CPU_07 - 1.55 sec - Calculating Technical display
CPU_08 - 3.05 sec - Making Silhouettes
Apple Inc.
MacBookPro11,3
NVIDIA GeForce GT 750M - 2048.0 MB
DriverVersion: 9.18.13.3228
Intel® Core™ i7-4870HQ CPU @ 2.50GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 2.5 GHz
TotalPhysicalMemory: 16.0 GB
Microsoft Windows 8.1
- None - 64-Bit
Rhino 5 sr 12 64 bit
Hello, we just upgraded systems. Tested Holomark and are getting this score up from about 25,000 previously. BUT, I wonder why I get a LOWER SCORE (!) when I run it on performance?!
Quality:
Performance:
Been using older pc. holomark2 score 14k. new pc on a budget< $2000.
here are the numbers.
old pc
old system holo.txt (1.9 KB)
new pc
holo11.txt (1.9 KB)
Holomark 2 v2,2,03
Total Score: 14093
Total Runtime: 255.89 sec
GPU scores: 4360
GPU_01 - 144.90 fps - Cube 4 tests
GPU_02 - 7.70 fps - UDT Shape
GPU_03 - 26.80 fps - Wireframe
GPU_04 - 5.60 fps - Shaded
GPU_05 - 9.70 fps - Rendered
GPU_06 - 9.90 fps - Block Rendered
GPU_07 - 8 units Nurbs @ 5 fps in Wireframe
GPU_08 - 2 units Nurbs @ 5 fps in Shaded
GPU_09 - 3 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 11.80 fps - RenderMesh Render
GPU_11 - 12.90 fps - RenderMesh RenderSpeed
GPU_12 - 12.40 fps - JoinedMesh Render
GPU_13 - 12.40 fps - JoinedMesh RenderSpeed
GPU_14 - 1 units mesh @ 15 fps in Shaded
GPU_15 - 1 units mesh @ 15 fps in Render
GPU_16 - 1 units mesh @ 15 fps in RenderSpeed
GPU_17 - 10.40 fps - mesh in Rendered Studio
GPU_18 - 3.70 fps - Nurbs in Rendered Studio
GPU_19 - 6.30 fps - Block Illustration
GPU_20 - 22.50 fps - 2D single
GPU_21 - 3.80 fps - 2D massive (20x)
CPU scores: 9733
CPU_01 - 14.84 sec - Booleans and Contours
CPU_02 - 2.28 sec - Twist and Taper (UDT)
CPU_03 - 5.79 sec - Meshing Mini
CPU_04 - 0.05 sec - Extract Render Mesh
CPU_05 - 0.09 sec - Join Render Mesh
CPU_06 - 20.61 sec - Reduce Mesh
CPU_07 - 2.81 sec - Calculating Technical display
CPU_08 - 4.90 sec - Making Silhouettes
Hewlett-Packard
p6670t
Intel® HD Graphics - 1756.0 MB
DriverVersion: 8.15.10.2119
Intel® Core™ i3 CPU 540 @ 3.07GHz
NumberOfCores: 2 NumberOfLogicalProcessors: 4
MaxClockSpeed: 3.07 GHz
TotalPhysicalMemory: 4.0 GB
Microsoft Windows 7 Home Premium
- Service Pack 1 - 64-bit
Rhino 5 sr 12 64 bit
new pc
Holomark 2 v2,2,03
Total Score: 85848
Total Runtime: 343.83 sec
GPU scores: 65960
GPU_01 - 2000.00 fps - Cube 4 tests
GPU_02 - 50.50 fps - UDT Shape
GPU_03 - 119.00 fps - Wireframe
GPU_04 - 71.90 fps - Shaded
GPU_05 - 42.00 fps - Rendered
GPU_06 - 41.00 fps - Block Rendered
GPU_07 - 25 units Nurbs @ 5 fps in Wireframe
GPU_08 - 15 units Nurbs @ 5 fps in Shaded
GPU_09 - 48 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 125.00 fps - RenderMesh Render
GPU_11 - 625.00 fps - RenderMesh RenderSpeed
GPU_12 - 212.80 fps - JoinedMesh Render
GPU_13 - 625.00 fps - JoinedMesh RenderSpeed
GPU_14 - 8 units mesh @ 15 fps in Shaded
GPU_15 - 9 units mesh @ 15 fps in Render
GPU_16 - 758 units mesh @ 15 fps in RenderSpeed
GPU_17 - 113.60 fps - mesh in Rendered Studio
GPU_18 - 15.10 fps - Nurbs in Rendered Studio
GPU_19 - 36.40 fps - Block Illustration
GPU_20 - 80.00 fps - 2D single
GPU_21 - 8.90 fps - 2D massive (20x)
CPU scores: 19888
CPU_01 - 7.30 sec - Booleans and Contours
CPU_02 - 0.95 sec - Twist and Taper (UDT)
CPU_03 - 3.25 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 9.87 sec - Reduce Mesh
CPU_07 - 1.19 sec - Calculating Technical display
CPU_08 - 2.53 sec - Making Silhouettes
MSI
MS-7888
NVIDIA GeForce GTX 980 Ti - 4095.0 MB
DriverVersion: 10.18.13.5582
Intel® Core™ i7-4790K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.0 GHz
TotalPhysicalMemory: 32.0 GB
Microsoft Windows 10 Home
- None - 64-bit
Rhino 5 sr 12 64 bit