Hexagons on a cylindrical surface

Hello!
I am trying to create a structure of Hexagons. At the exit I want to get a mesh.

At the moment, I have managed to make a structure with quads only.
I am using a “SimpleMesh” but it cannot be use polygonal hexagons - it needs quads.
I’m stuck on this, and don’t know how to fix the problem.
I will be very grateful if someone can help me.

GH 1.0.0007 and LunchBox plugin


hex.gh (17.1 KB)
Hex.3dm (166.4 KB)

I would like to get something similar to this structure. But mesh of quadrangular polygons.
Thanks

Have a look at the attachment.


hex_re.gh (23.5 KB)

It’s great!
Is it possible to ask that the extrusion be not in the form of a cone, but would be created in the form of a lens with a closed hole at the bottom?

Something like that

Is it possible to adjust the width of the empty space between the hexagons?

Thanks!

Try to place spheres on your cylinder using lunchbox Hexagon Cells and move them off along the surface normal directions a little bit, and do boolean difference usingSolid Difference.

Now I have achieved a round and soft base for the bottom. It remains to seal the holes in the form of lenses

Hex_re2.3dm (163.0 KB) hex_re2.gh (26.9 KB)

Do you mean that?

As a result, I will receive a NURBS polysurface. I do not need it.
I just need to smoothly (like linse) close the holes. I am failing. Can you help me?

I want to get the bottom of the hexagons like in this picture from my first definition


hex_reV2.gh (27.4 KB)

4 Likes

This is great and exactly what I was trying to achieve

Thank you very much, dear friend!