Hi Folks,
I recently posted about making exagon truchet tiles and have a follow up question for you all. I’m trying to wrap the tiles around a cylindrical surface, as shown in the attached files. But it only works some of the times. I’m using Solid Intersection to trim the hexagonal tile pattern into a rectilinear box for surface morphing, but sometimes the Solid Intersection just leaves out some of the tiles? (see screen shots) Is there a way around this? It’s odd because if I change the number/scale of the tiles if will sometimes work sometimes not.
Related question, is surface morph or flow along surface better for this type of work? (edit: or something else? Splop? Smorph?)
Thanks!
Truchet tiles_2023Apr17b.gh (41.3 KB)