Dear experts, thanks in advance for your help!
I´m trying to map an hexagonal points pattern (using LunchBox´s Hex component) into a cylindrical surface. Whereas the a random points pattern can be easily applied to a cylindrical surface using PopGeo component, doing so for an hexagonal pattern seems to be much more elaborated.
Despite I´ve found the way to do it using Map Points to Surface component, I can´t understand how such mapping is performed. What I want is just a simple “wrapping” like mapping. Unfortunately, this is not what I get. The green lines in the following image indicate some weird correspondence between original and mapped points MapToCyl.gh (20.3 KB)
Note that I want to keep control of the number of U and V hexagonal cells as well as of the relative orientation of the cells wrt cylinder axis. In addition, I want to use some robust warping, projection, or mapping procedure in order to implement some other 2D patterns later on.