Hexagonal tiling on 3D surface?

Hello
I have something that worked for some project but not well here. You’ll need Nautilus plugin, not really mandatory but helps.
First you need nice hexagons. I had some problems with this problem and on this link you’ll find some other tools.

and here my tool

Secondly to morph I use @DanielPiker tool MeshCageMorph2

So first draw an hexagon above your tile, that is not centered and doesn’t seem to hexagonal from above. Then plug my component MeshCage


It will make a mesh cage that will be used by mesh cage morph

Plug another mesh cage to the hexagons on your surface.

At the moment my cage is not too divided because it was enough.

And at the end doing this 3 times, random choosing a tile among 3 tiles. Doing Truchet


hexTiles3D.gh (97.0 KB)

That must be better but Crap In Crap Out

I must work with the brep but for some reason MeshCageMorph doesn’t work or it is too long

And here a version with less components


hexTiles3D_LD2.gh (94.5 KB)

Old discussions on this subject

And non random Truchet



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