Im trying to think of the most efficent way to make this patten (pic attached)
Its a simple case of scaled hexes with attractors but the edges sink down to make either two or three shapped Chevrons. The latter part is the probelm i cant quite get my head around.
Nice one Martin, this was also my first approach.
But notice how sometimes there’s three two and even one connection all with random rotation.
Then arrays are limited.
Tricky
It could be that arbitrary (or non-arbitrary) sets of 1, 2, 3, 4…? of adjacent hexagonal cells are getting merged but gives the illusion of rotating because this adjacency happens at different angles? The circles in the center(s) do have some kind of visual texture effect that looks like rotating