I have some rectangular lights that I wish to “show” as “on”. Is there any way to make the lights “glow”?
I’m sure the answer is yes, but I can’t figure it out.
TIA,
Muggs
I have some rectangular lights that I wish to “show” as “on”. Is there any way to make the lights “glow”?
I’m sure the answer is yes, but I can’t figure it out.
TIA,
Muggs
Glow in what sense? It’s harder than it seems, if there’s nothing to bounce the light on to.
Basically you need a volumetric environment, or more likely apply a post-effect…which is one of the options in the Rhino render output window.
Oh you’re asking bout a “rectangle light”…they aren’t “real” lights, they’re a 1980s simplification that’s “actually” just an invisible point to locate an array of also invisible spotlights. There’s virtually no reason to use those anymore(unless you’re not using raytraced?) just use an actual plane with an emissive material. I remember back in old days having to put a lit-up-looking-but-not-actually-light-casting plane behind my ‘rectangular lights’.
rectangular lights do not indicate more than what they do. if they do not show at all you can turn them on in the display modes under raytraced checking show lights.
there is also a panel lights, that indicates which lights are turned on, there you can turn them on and off very fast.
but if you actually wish to see some lights in your rendering then as @JimCarruthers already suggested use a surface or any geometry, it can also be a sphere. create a material or layer material for these objects and set the material to emission
Thank you both! That is what I was looking for.
I use SolidWorks almost exclusively and I use Rhino to do my rendering. I started using Rhino when it was a free WIP back in the early/mid 90’s and when I purchased it, I also purchased Flamingo.
So… that’s where I’m coming from.
Anyway, surfaces using an emission material is exactly what I want.
Thanks again,
Muggs