HELP - surface trouble

I’m having some trouble creating a surface, it looks simple enough going off the lines but is proving rather tricky. I first tried rail revolve - no good - as you kind of need two rails. I then tried sweep 2 but comes out very messy. I played about with loft and tried creating a top surface that would follow the dip but wasn’t really getting anywhere. I then went into gumball and control points pulling up the sides from a flat top but again wasn’t coming out very nice.

Any help would be greatly appareciated!! File posted :slight_smile:

BIG SE DISH.3dm (58.0 KB)
Render is of a prior iteration that has a flat top. The current design uses raised sides as seen in the lines. (image for referenece)





Hello - if I undertand what you want - this would be the process:

Two curves > extrude these > BooleanSplit the solid with the wavy thing and delete the bit you do not want, or BooleanDifference (need to mind the surface direction of the wavy one - see Help on Boolean operations, or Trim and Join.

-Pascal

BIG SE DISH2.3dm (295.1 KB)

This was bad:
Zrzut ekranu 2022-02-17 172554

Top surface made with Xnurbs plugin.
The bottom is the flat plane trimmed to the curve
Side is Sweep2 command

Fillet or blend should be done as of last.

Edit: Oh sorry I haven`t seen that you wanted to have done it a bit differently. So Pascal method was maybe a way better for you (in my way middle of the top is pushed down).

Hi Pascal,

Thanks for checking out this issue! I don’t think my drawings may have been clear, there is actually a dip in the middle going lengthways (in front window). I have drawn out some rough guides (green lines) to give reference to the form. Please see the new attached file. Also please could you export in rhino 5 - much appreciated :slight_smile:

Many thanks!
BIG SE DISH.3dm (43.7 KB)

Hello - is this it?
BIG SE DISH_Maybe.3dm (148.8 KB)
@ld.power V5 now.

-Pascal

Hi,

Sorry can’t view it, could you please export it in rhino 5 version - thanks! :slight_smile:

Hi,

No, thats correct. The middle is supposed to be pushed down. The form is supposed to dip in the middle. it’s essentially a shallow tray, the sides scoop up a big higher than the ends.

I’ve drawn some rough guides (green lines) to give reference to the form.

BIG SE DISH.3dm (43.7 KB)

Hi Pascal,

I don’t suppose you have that earlier rhino file, rhino 5 export, for me? Would greatly appreciate!

Many thanks

@ld.power the file I posted above should be V5 now …?

-Pascal

Hi Pascal

Yes! This is the form I’m after. Thanks very much for your help with this. Can I please ask how you did this - what were the steps?

Cheers

Hello- instead of working from these curves directly:

I would make the big surfaces first - the top and sides - so they meet at a hard corner, then add the fillet as a separate operation.’

First, fix those curves - the inner parts are folded back on themselves - explode and make that bit a line.

Bypass the fillets at the outer ends:

image
Extend Type=Natural), followed by Connect, works well here. Connect by itself will as well but makes a more complex curve from the top one.

This no longer lines up -
image

I just moved a bunch of control points at that end of the perimeter curve by hand with Point and End Osnaps:

Set this up on all four quadrants - as I recall the curves you have may not be symmetrical, quite, so I mirrored one set and adjusted the perimeter curve, if I remember right.

Loft the inner lines:

Sweep2

Loft for the sides:

FilletSrf at R=2:
image

Edit: I’d probably prefer a PlanarSrf for the middle, starting with an InterpCrv through the end points of the lines, maybe adjust the shape to make it a bit more rectangular and less rugby ball, to be more like the perimeter by InsertKnot > Automatic then point edit and Scale1D to get it back on the end points:

image

-Pascal

Hi Pascal,

Thanks very much for going through this - greatly appreciated as always.

Cheers