Hammered texture

hello! I need help to make this texture please!

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This looks like a Voronoi-like bump map or displacement, depending on your required fidelity.

You can likely use any generic PBR map for metal and either use a hybridised (original + bump), or just apply the PBR and use a Voronoi map as the displacement.

GIMP or Photoshop will be able to provide you with a Voronoi type calculated map.

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is that grasshopper ?

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Hello
Did you search hammered on this forum ?
If yes what is not good with answer already given?
If not please look at the various answers.

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No, I didn’t my bad. next time I will do that first thanks Laurent.

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Maybe a ‘displacement texture’… idk I’m not very experienced in textures, but I’ll try to find something I worked on that this reminded me of brb…

I’ll probably have to check this out soon:

This reminded me of this project I was working on:

I don’t think I ever got anywhere with that project though. It seemed too complicated.

Voronoi! :smiley: haha voronoi’s are really cool, sry I jus get excited when I see it in threads :slightly_smiling_face:

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Yes it will work, but I didn’t found in Rhinoceros the cellular/Worley/cell Noise I use to replicate Hammered/Voroinoish style.

An by cutting the high values, it is possible to have the planar effect


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Cool! that what I need . I will try that that thanks for you help appreciate :pray: :pray:

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Hi, this in an rendered example of 3d hammered solution


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This is a nice meshing that is not heavy. What is the tool that output this ?

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Thanks Laurent,

it was a fast “fake voronoi” i had to improvise with grasshopper during a project deadline

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Thanks I see, it is a good solution with surely a limitation due to the mesh boolean when there are lots of spheres.

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that’s right, with more than 1k spheres it becomes a heavy operation

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