I would ‘like’ to be able to control VariableOffsetSrf functionality using Grasshopper.
I would like to also be able to add other objects onto the new VariableOffsetSrf ‘surface’ such that other objects can be attached to this new surface, and be used to trim from the original surface.
Ultimately, I’d like to use this strategy to create 3D texture on the original surface.
The main reason I need to variably offset a new surface from the original, is to drive a fading effect of the texture to the original surface.
I’d like to be able to produce an actual 3D texture that’s less rough of course, but mainly one that will fade away across the surface in a particular direction(s).
Ultimately using solids/polysrf boolean etc.
I can try building an example manually to provide better imagery later.