I have a GTX 770 and haven’t changed any settings, so I guess it’s CUDA. (And I only use the light you see! Studio HDR for Reflection and Skylight are turned off.)
Also, when the groundplane is set to shadow-only it won’t participate in the indirect lighting of the scene anymore. This could be re-enabled though, the problem was that an earlier assigned material (i.e. red) would cause the invisible groundplane to generate red indirect diffuse lighting.
We have some ideas to improve that by using the environment color by casting an extra ray to determine that when groundplane was hit with a shadow or glossy ray.
All issues are important - to get as many features done this one has a bit lower priority for now, because it needs changes in the core requiring more time.