I opened the ground plane panel and chose a material from the library (Architectural / Floor / Wood / Parquet dark reflective). I made a cube (1000 x 1000 x 1000 mm) and zoomed out (zoom extents). I deleted the cube -> the texture disappeared and the viewport turned white. Undoing delete makes the texture reappear.
I then switched to the texture in the zip-file (boards+03_d100) and adjusted the size at the bottom in the ground plane panel (texture mapping section) from 1 to 10. Rendered view looks ok, but raytraced view shows the old size (1) -> different mapping in rendered and raytraced views with the same bitmap/size.
Yes, thanks! I did already tried that in another file and got it working (the file I’m actually working in). It’s a bit confusing having “size” in two different places - even if I (almost) understand why… My humble opinion is that the texturing and rendering stuff is too complex and would need an ergonomic overhaul.
In this test file, however… When I tried the settings you proposed I get this:
Rendered and raytraced do agree, but not the way I would expect. I can only see a brown bitmap color, but not the bitmap in correct size.
If I change the texture size to 10000 x 1600 (the correct size in millimetres) in the content editor the rendered viewport still looks like in the above screenshot, but raytraced looks like this:
This ground plane business and its texturing is indeed confusing. Can you maybe share the 3dm of your last screenshot? The make of your Mac machine shouldn’t matter here
It’s the file from my first post (I didn’t save it, so you have to make the size-changes in the file yourself)
No, but I have experienced some differences compared to my MacBook (see: Rendering frustration - #15 by Philip), so I wonder if rhino dislikes the better (?) graphics card (or processors) in the iMac…?
But you will probably not see what I see, so there’s something wrong with my setup…
I can open the file on my computer again, do the changes and save the file - and then send it. That’s what you meant, right?
Nooo, now I getting really frustrated… I changed the size to 1 - and in the Content Editor changed the size to 10000 x 1500 - and now I get the correct result…!?! How is that possible? I swear I did the exact same thing as before when I got the strange result as in the screenshot…
I opened the file again and changed to mapping Chanel 1 (in the Content Editor) - and now raytraced doesn’t start at all (it just says “rendering”, but nothing happens. Changing back to WCS doesn’t help.
Ok - so there’s really something wrong with this setup/iMac. I probably need to reinstall the OS - and switch to Catalina in the process. I just have too much work now and wouldn’t like to spend a couple of days reinstalling everything…