need ‘Copy’ option in the command line when referencing geometry
‘Get Integer’ needs ‘Undo’ option just like ‘Get Number’ component
‘Group’ option for ‘Context Bake’ component
if numerical input component (like Get Number) has a predefined value,
it would be nice to be able to just hit ‘Enter’ to keep that value in the command line
unless a different value is desired
a definition with ‘Solid Difference’ component slows the GHplayer down a lot
Otherwise, GHplayer is one of the best features added to a new release! you can now create
your own custom tools. Superb!
so far ~80 custom tools using GH player
new wish list:
-be able to delete input geometry after (this has been requested by someone else I think)
-group option for ‘Context Bake’ (from previous list)
-remote panel access
-support for loops
Impressive demo. Not only a great example of what can be done with ghplayer but gh in general. What did you use for making your icons? Those look great too.
thnx! Ai for icons (super simplified 32x32 shapes)
Mind blown! Thanks, for sharing this unique and great workflow.
Wait… how? That looks incredibly useful.
it’s a cheap hack
main part is the gd o’ Kangaroo, and rest is cosmetics!
How did you manage to add a ghplayer toolbar in rhino?
that’s the custom tab (you can add it just like adding a regular ‘new’ tab) & add your own custom buttons.
why grasshopperPlayer -doesn’t Support groupObject For bake
What if this is a bug? I suggest adding this feature in later versions to separate the outputs
grasshopper player.gh (8.4 KB)
and @pascal - @DavidRutten @ Please, does this feature exist or will it be created in the future that the input object to the grasshopperplayer script is deleted at the end of the algorithm and the new baked object is replaced (if needed) and that
Is this curren…
@yelenaye can add yours request in my post
And this c# code maybe help for grasshopperplayer
Also i use it and help me
private void RunScript(DataTree<Guid> guids, bool delete)
ids = guids.AllData();
// <Custom additional code>
void SolutionCallback(GH_Document doc)
// </Custom additional code>
DeleteObjects.gh (2.8 KB)
that delete ref geo script works perfectly! this makes using my custom tools much better & efficient now. incredibly cool! thnx for that info!
tweaking the sliders/knobs:
interesting quirk (when using more than 1 solver, the selection window appears
Just a guess, but maybe you can ‘activate’ one slider at a time based on mouse position?
Next up challenge: full 3D sliders and knobs
weird question on this topic,
would it be possible to somehow intercept the event that triggers the Context Print and Context Bake in form of a boolean, in such a way it could trigger other things instead?
for instance, stupid example, instead of ContextBake I’d like to use Human and bake on my own new layer, so it would be really helpful to have a boolean that becomes True only when the GrasshopperPlayer script is almost fully executed, just before triggering the ContextPrint / ContextBake
that would be cool (tried doing a hack, didn’t go too well)
same setup, just more cosmetics
naturally, this had to be done next:
This is very cool.
I’m curious. For more “complicated” parametrically-driven models, how would you imagine that they expose their interfaces?