I’ve been working on mapping grass on a 20x20’ space, following this tutorial:
Basically, the guide had me create a flat plane with a grass texture+bump+roughness, then multiplying it across the 20x20’ space, and while it looks exactly like I want it to when kicking off a render with VRay:
However, as soon as I activate my scene (VRay Infinite plane and Rectangular light overhead), our render farm churns out this - it looks like there’s patches of grass it’s rendering accurately:
I attempted to render locally and it looked closer to the first image - for the sake of time, I wanted to know if there’s something I need to tweak with the render farm to successfully render this without just using my local machine.
Thanks in advance! Let me know if I can share any more details to help troubleshoot this.