Grass map + VRay scene troubleshooting

Hi there,
I’ve been working on mapping grass on a 20x20’ space, following this tutorial:
http://forum.rhino3d.pl/index.php?action=dlattach;topic=532.0;attach=8019

Basically, the guide had me create a flat plane with a grass texture+bump+roughness, then multiplying it across the 20x20’ space, and while it looks exactly like I want it to when kicking off a render with VRay:

However, as soon as I activate my scene (VRay Infinite plane and Rectangular light overhead), our render farm churns out this - it looks like there’s patches of grass it’s rendering accurately:

I attempted to render locally and it looked closer to the first image - for the sake of time, I wanted to know if there’s something I need to tweak with the render farm to successfully render this without just using my local machine.
Thanks in advance! Let me know if I can share any more details to help troubleshoot this.

Is the problem the green buckets you see in the second image?
If so, it’s most probably some texture file that is not available to this render node. Check the V-Ray progress window for some error message.

Yes, that was it - the render machine had gone offline, so it wasn’t able to read my textures. Thank you for your help!

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