Graphic problems -- jittery movement when orbiting

I’m experiencing jittery movements when orbiting around in perspective view. I’ve tried everything from installing new NVIDIA drivers to toggling “enhance pointer precision” in the mouse settings. Nothing is working, so I’m curious if anyone might know of a solution. Thank you in advance!

Here’s my system specs:

I’m running Rhino 7 trial version on a brand new Dell XPS 17 laptop with Windows 11

NVIDIA Corporation
NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 536.40
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-23-2023
Driver Version: 31.0.15.3640

Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24bits
Stencil depth: 8bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB

Run SystemInfo and post the results. Also what do you mean by ‘jittery?’ The frame rate is not what you expect or it’s jumping around? The latter might be objects too far from the origin.

By jittery I mean that it looks like there is lag as there would be in a fpv video game. Changing the scale of my display to 100% in my display settings appears to significantly help to reduce the lag, but it doesn’t remove it entirely. Any ideas?

Run “Systeminfo” in Rhino and post the results, to start.

Rhino 7 SR30 2023-6-12 (Rhino 7, 7.30.23163.13001, Git hash:master @ f695e494df78377a81b2b95edb99c6067e324b33)
License type: Evaluation, build 2023-06-12
License details: Cloud Zoo
Expires on: 2023-10-03

Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 64Gb)

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Hybrid graphics configuration.
Primary display: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 1GB, Driver date: 12-21-2022 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 3050 Laptop GPU (NVidia) Memory: 4GB, Driver date: 6-23-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 536.40
> Integrated accelerated graphics device (shares primary device ports)
- Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-23-2023
Driver Version: 31.0.15.3640
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.30.23163.13001
C:\Program Files\Rhino 7\Plug-ins\WebBrowser.rhp “WebBrowser”
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 7\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.30.23163.13001
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.30.23163.13001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\Alerter.rhp “Alerter”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.30.23163.13001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.30.23163.13001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”

Well nothing much seems wrong, other than a 4GB 3050 is kinda bare-minimum spec. At least it’s not integrated video! Is this at 4K resolution? What sorta file are we talking about?