Orbiting: strange 'snapping' action when letting go of mouse button

Hi all, thanks in advance for any tips to remedy this issue.

Recently upgraded my laptop and unfortunately have been encountering a very frustrating issue when orbiting and/or panning around the model (in all views). As soon as I let go of the right mouse button, the camera seems to ‘snap’ and flicker (bounce around?) momentarily.

I have tried changing the mouse, using a different file and reinstalling rhino - all with the same results. Any help on this issue would be greatly appreciated!

My computer’s specs are as follows:
CPU: i9-13980HX
GPU: RTX 4090 laptop ver.
RAM: 32GB

Please run SystemInfo command and post the results here.

This happened on my Windows laptop as well. In my case I could solve that in NVidia control panel by turning off Vertical Sync.
Right now I have it set to Application controlled and that seems to work as well on my end.
I’m using this driver:
Primary OpenGL: NVIDIA RTX A3000 12GB Laptop GPU (NVidia) Memory: 12GB, Driver date: 1-2-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 538.18

Rhino 7 SR37 2024-4-16 (Rhino 7, 7.37.24107.15001, Git hash:master @ d2e42f70b9d3aa58f6053e2998a0db2abcd7555b)
License type: Educational, build 2024-04-16
License details: Cloud Zoo

Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 32Gb)

Computer platform: LAPTOP - Plugged in [94% battery remaining]

Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 4-18-2023 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 4090 Laptop GPU (NVidia) Memory: 16GB, Driver date: 3-13-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 551.88
> Integrated accelerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-13-2024
Driver Version: 31.0.15.5188
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 16376 MB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.37.24107.15001
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.37.24107.15001
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.37.24107.15001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.37.24107.15001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.37.24107.15001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”

Thanks very much in advance!

Thank you, I’ll give this a try in the nvidia settings