Hi guys, I just revisited glass and Raytraced and see that it handles shadows only groundplane much better now! Great work!
But the glass material is soo limited that it is impossible to get proper glass look. Here I have pure white, about 12% gray and black glass.
I wish it wasn’t so hard on the tint AND that white would appear transparent and not milky-washy.
Anything you could do to fix this?
This is by the way the OpenGL view of the same three materials…