Transparent objects cast too few shadows in Rhino. A way to show the caustics would also be very nice.
But how can I give the glass in the example more shadow without making it cloudy or dark? It “floats” too much on the table. There are shadows, as you can see in the non-transparent objects.
Who knows what to do? A workaround?
The current Cycles implementation in Rhino doesn’t do caustics, so that’s out of the question.
And shadows are done via “colored shadows”. Meaning the transmissive material is being switched for a transparent material to do that. Since default glass has full white you don’t see this. Set a darker color and you’ll start seeing shadows. Here a side-by-side comparison of default glass and one with gray as the color.