Hey does anyone know how to create a solid geometry from this? or create the same sort of thing in another way.
Trying to make a leaf est solid, that’s completely angular.
Have been able to extrude the geometry flat and taper the thickness or heights of the vertices without bending it.
Thanks
think I found the solution to be using surface divide so it doesn’t sub-divide the surface when I move the points.
If anyone knows a better way all ears.
Thanks
i would create a mesh face using the vertices of the curve (3Dface), then triangulate it (TriangulateMesh) convert that to nurbs (ToNURBS).
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You can also just patch manually by drawing triangular surfaces…
Thanks that works really well. Appreciate it.