What is the proper workflow for creating proxies and exporting VRmeshes?
The VRAY tutorials show you how to take a .3dm and export it to a VRmesh file. But what if you don’t have your mesh geometry in a .3dm file?
If you are just looking to go out and get a mesh from turbosquid, or wherever (please make suggestions), do you bring in .obj, .stl, .dae, .3ds and then just try to save it out as a VRmesh?
When do you apply materials/appearance’s?
thanks,
TL