I want to make this pipe-like geometry (isn’t a simple pipe) along a 3d zig-zag patch with rounded corners. If i use a relatively small length, the result is fairly accurate (see first picture), if i make the initial geometry as long as it should be to cover all the path, i get those aberrations
that seem to be determined by the corners of the path (see second picture).
Any idea why? I tried both the GH Flow component and the Flow command in Rhino and the result is the same. Thank you for your time!